![]() ![]() ![]() See also King K Rool Richter & Simon Belmont Join Super Smash Bros Ultimate Call Of Duty players will flock to the next yearly COD, but they’re not going to migrate over to a new game if it claims to be exactly like COD but slightly different. ![]() If something sells itself as the next Fortnite, but it just looks like an inferior copy of Fortnite, then why would they leave Fortnite? The only time they want the next edition of a game is if it’s truly a sequel. Gamers don’t want something that pretends to be the next version of a game they’re already playing. It got even worse with their other game, Radical Heights, a desperate attempt to attach themselves to the battle royale craze, which turned out to the final nail in the coffin for the company. It received good reviews, but Overwatch was already a hit at that point so Lawbreakers failed to find an audience. Lawbreakers was a team shooter where each character had a special ability, a game that ended up being very similar to Overwatch. However, despite having Gears Of War’s Cliff “Cliffy B” Bleszinski at the helm, the company’s major two titles seemed to be imitating what was popular at the time. Carbon Copiesīoss Key Productions was a studio founded on creating interesting multiplayer games. Yet, games keep getting made and marketed on the basis that they could be the next Fortnite, the next Destiny, the next World Of Warcraft, and it rarely ever works. Trying to latch onto a zeitgeist is not the way to build a multiplayer franchise. It’s a sad state of affairs for any good game that’s trying to carve a niche out for itself, but what’s even worse is when a game doesn’t bother trying to innovate and tries to emulate another popular title instead. See also Interview Supermassive Games On Finding Accessibility In The World Of Horror There may some adventurous people who are willing to experiment, but many end up back at their old stomping grounds with their online friends and familiar gameplay. It’s hard to convince a large population of gamers to abandon something they’ve plugged hundreds of hours into for something new. There’s only so many people in the world and they usually like to stick to a game that they’re comfortable playing. The list of excellent shooters, MMOs, live service games, MOBAs, and other multiplayer titles that have failed is extensive because the marketplace is mostly spoken for, and there’s just not enough room for everyone to win. Even games that receive critical praise often have a hard time finding an audience. Tough Crowdįans are often loyal to their game of choice, which makes building up a new player base incredibly difficult. ![]() Even though it’s very possible to find pearls at the bottom, launching a new online multiplayer game these days is practically a fool’s errand. Many games have been thrown into the deep waters of online gaming only to sink to the bottom like a stone. Add in other purchases like skins, cosmetics, season passes, new characters, and other goodies and you have a recipe for a very profitable quarter.Įxcept the multiplayer market isn’t the vast ocean of riches publishers think it is, it’s more of a swimming pool that’s nearly reached maximum capacity. While business practices like microtransactions and loot boxes have come under fire for their exploitative nature, triple-A game companies have raked in some major money by unleashing these “surprise mechanics” upon their customers. Multiplayer games have the potential to be cash cows. You Are Reading : Launching A Successful New Multiplayer Game Is Almost Impossible (Heres Why) The multiplayer market isn’t the vast ocean of riches publishers think it is, it’s more of a swimming pool that’s nearly reached capacity. Launching A Successful New Multiplayer Game Is Almost Impossible (Here’s Why). ![]()
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